On CoinMarketCap: there are 7,793 kinds of recorded virtual currencies at present, and 3,889 with data records. All of them are fungible assets. Except for some community airdrops and other activities, a price must be paid to acquire valuable assets in general, and this act of paying a price to get an asset has important implications for the decentralized world. In terms of the original repayment purpose of assets, the currently meaningful virtual assets can be classified into categories listed below:
Interface assets: An asset that acts as a bridge between the decentralized world and the real world. Generally, they are centrally issued, and used as a medium asset to directly map real world assets to decentralized world assets, such as USDT, USDC and some other tokens. There are also decentralized issuances, such as DAI, but the relative liquidity of such assets is clearly insufficient.
Genesis Assets: Used as an asset to maintain and stabilize the decentralized world, it is issued by decentralization and is generally a native token of a certain blockchain network. The pursuit of the value of such assets can maintain and stabilize the decentralized world. Generally, to acquire such assets, one needs to provide a large amount of negentropy (POW-consensus coins) or give up the current value of the token (POS-consensus coins) to accomplish the task of normalizing and safeguarding the decentralized network (stabilizing the decentralized world), and receive the reward of that token. Examples of tokens are BTC, ETH, EOS, etc.
Liquid assets: Another kind of application emerged in the decentralization field after the rise of Defi, aiming at solving the liquidity problem of virtual assets. Pledging assets with unstable value and insufficient liquidity can acquire other assets with more stable value and circulation, or several certain assets can be directly used as the liquidity guarantee of free trade in the market. In these processes, liquidity providers reap a virtual asset as a reward for the price they pay to facilitate liquidity, and this asset is the liquid asset.
Application assets: These assets make up the majority of the CoinMarketCap list, and are generally purchased by users who need to be paid for certain services. Examples include the large number of ERC20 tokens and gaming tokens on Ethereum. Such assets are of mixed quality and are highly speculative. And often the ones that survive are related to read business.
Organizational assets: Such assets are generally acquired due to effective social organization structures formed by user groups. Driven by such assets, users form organized social groups to accomplish the organizer's goals directly or indirectly. Because of the structure and issue growability of virtual assets, such organizations are generally similar to pyramidal structures. And many existing ones are Ponzi organizations.In fact, many virtual assets have different characteristics at the same time, and it is sometimes difficult to distinguish them.
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